![]() Now essentially WoW has had for some years a system like LOTRO's queue (just that it isn't displayed any where) allowing you to line up the next spell but also allowing you to alter this at any point before the spell actually gets fired on the server side. What i was saying about the disconnect is that WoW has always been somewhat unique among MMOs for the feeling that your character's actions are (or, perhaps more importantly, feel) incredibly closely linked to the buttons you press. if that's spamming keys then fine, if not then fine. I still enjoy the game and when things like this change i'll do whatever achieves the best DPS. i was trying to explain the mechanics of the game and how they've changed. I remember coming from EQ2 to WoW and really missing the queue system EQ2 had, and I'm happy to hear WoW is getting it too, so I don't need to spam my keys anymore to do my optimal tobold, that's an unexpectedly confrontational thing to say. The new queue system doesn't punish key spamming, it eliminates the NEED for key spamming to eliminate casting downtime caused by lag. This is exactly WHY we mash our buttons now, not because we are morons 'unable to press a key just once'. the problem of lag making you think you are still on cooldown, while in reality you are not." Key spamming is about the only way to counter this. Try out some cast bar mods that show your latency in the cast bar, that is the time you are actually not casting anything (ie not doing dps). So they're working on 'unpunishing button mashing' now?įor a lot of classes, 'pressing buttons when appropriate', means pressing them too late. If for example you are spamming Hamstring, and then succeed in snaring someone, you can switch to Mortal Strike which will clear out the Hamstring queue instead of wasting more GCDs on Hamstring." It just sounds like you've heard about the change and read into it what you wanted to >.<īlue (GC) update on this subject: "We are working on an improvement where the most recent command will override the previous one. this has always been something WoW is very strong at while a game like LOTRO felt, for me, much more disconnected. Now this barely effects output so this isn't blizzard punishing key mashers but it is an issue since it gives a real disconnect between what you're doing and how the game reacts. When raiding in up-to-date gear casters are often looking at the minimum 1second GCD so if you're going to avail yourself of the spell queue system (vital to do competitive DPS) then you need to spam your keys but with such short cast times it is very easy to be a little later than intended when reacting to procs and the like. They fixed an exploit (that i'm not aware of) by making the spell queue system that has always been there only take the first spell it is told to use where it used to take the last one it was told - meaning that you could overwrite the queued spell if a proc happened (etc.). this is true for any DPS class (and tank) that is GCD-capped - this means basically anyone but rogues who are lmited by energy and rarely by GCD. Spamming keys as a DPSer has always been important to achieve your highest potential. Hmm, this isn't an accurate assessment of what is going on in wow. posted by Tobold 11:45 AM Permanent Link There is really no reason why a game should respond better if you hammer your keys instead of pressing them once. ![]() WoW now actively punishes button mashing, and that is good. Only of course that with the new ability queue if you button mash, you will launch abilities twice which you only wanted once. They are the button mashers, if they want some ability to go off, they hammer the key until it does. If you play it right that is going to improve your ability output, because it gets around the problem of lag making you think you are still on cooldown, while in reality you are not.īut some people complain about the new ability queue, because they are apparently unable to hit a key just once. In the new ability queue system, if you are on global cooldown or in the middle of an action, and press another hotkey, the game remembers that, and queues the ability, performing it after the first one is finished. I do not mash buttons, but press them when appropriate. Due to the way I play World of Warcraft, I barely noticed the new ability queue system.
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